using System.Collections; using System.Collections.Generic; using UnityEngine; public class KeyBoardInterface : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.LeftArrow)) { KeyBoardSelector.ins.HandleInput(-1); } if (Input.GetKeyDown(KeyCode.RightArrow)) { KeyBoardSelector.ins.HandleInput(+1); } if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) { KeyBoardSelector.ins.Enter(); } } }