using System.Collections; using System.Collections.Generic; using UnityEngine; public class InfraredFlipCtrl : MonoBehaviour { [SerializeField] GameObject doubleFlipObj; [SerializeField] GameObject defaultFlipObj; // Start is called before the first frame update void Start() { #if UNITY_ANDROID doubleFlipObj.SetActive(false); defaultFlipObj.SetActive(false); #endif } // Update is called once per frame //void Update() //{ //} }