/** * The MIT License (MIT) * * Copyright (c) 2012-2017 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace DragonBones { /// /// - The armature proxy interface, the docking engine needs to implement it concretely. /// /// /// DragonBones 5.0 /// en_US /// /// - 骨架代理接口,对接的引擎需要对其进行具体实现。 /// /// /// DragonBones 5.0 /// zh_CN public interface IArmatureProxy : IEventDispatcher { /// /// void DBInit(Armature armature); /// /// void DBClear(); /// /// void DBUpdate(); /// /// - Dispose the instance and the Armature instance. (The Armature instance will return to the object pool) /// /// /// TypeScript style, for reference only. ///
        ///     removeChild(armatureDisplay);
        ///     armatureDisplay.dispose();
        /// 
///
/// DragonBones 4.5 /// en_US /// /// - 释放该实例和骨架。 (骨架会回收到对象池) /// /// /// TypeScript 风格,仅供参考。 ///
        ///     removeChild(armatureDisplay);
        ///     armatureDisplay.dispose();
        /// 
///
/// DragonBones 4.5 /// zh_CN void Dispose(bool disposeProxy); /// /// - The armature. /// /// DragonBones 4.5 /// en_US /// /// - 骨架。 /// /// DragonBones 4.5 /// zh_CN Armature armature { get; } /// /// - The animation player. /// /// DragonBones 3.0 /// en_US /// /// - 动画播放器。 /// /// DragonBones 3.0 /// zh_CN AnimationDB animation { get; } } }