/** * The MIT License (MIT) * * Copyright (c) 2012-2017 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System.Collections.Generic; namespace DragonBones { /// public class DeformVertices : BaseObject { public bool verticesDirty; public readonly List vertices = new List(); public readonly List bones = new List(); public VerticesData verticesData; protected override void _OnClear() { this.verticesDirty = false; this.vertices.Clear(); this.bones.Clear(); this.verticesData = null; } public void init(VerticesData verticesDataValue, Armature armature) { this.verticesData = verticesDataValue; if (this.verticesData != null) { var vertexCount = 0; if (this.verticesData.weight != null) { vertexCount = this.verticesData.weight.count * 2; } else { vertexCount = (int)this.verticesData.data.intArray[this.verticesData.offset + (int)BinaryOffset.MeshVertexCount] * 2; } this.verticesDirty = true; this.vertices.ResizeList(vertexCount); this.bones.Clear(); // for (int i = 0, l = this.vertices.Count; i < l; ++i) { this.vertices[i] = 0.0f; } if (this.verticesData.weight != null) { for (int i = 0, l = this.verticesData.weight.bones.Count; i < l; ++i) { var bone = armature.GetBone(this.verticesData.weight.bones[i].name); this.bones.Add(bone); } } } else { this.verticesDirty = false; this.vertices.Clear(); this.bones.Clear(); this.verticesData = null; } } public bool isBonesUpdate() { foreach (var bone in this.bones) { if (bone != null && bone._childrenTransformDirty) { return true; } } return false; } } }