/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2017 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System.Collections.Generic;
namespace DragonBones
{
///
public class DeformVertices : BaseObject
{
public bool verticesDirty;
public readonly List vertices = new List();
public readonly List bones = new List();
public VerticesData verticesData;
protected override void _OnClear()
{
this.verticesDirty = false;
this.vertices.Clear();
this.bones.Clear();
this.verticesData = null;
}
public void init(VerticesData verticesDataValue, Armature armature)
{
this.verticesData = verticesDataValue;
if (this.verticesData != null)
{
var vertexCount = 0;
if (this.verticesData.weight != null)
{
vertexCount = this.verticesData.weight.count * 2;
}
else
{
vertexCount = (int)this.verticesData.data.intArray[this.verticesData.offset + (int)BinaryOffset.MeshVertexCount] * 2;
}
this.verticesDirty = true;
this.vertices.ResizeList(vertexCount);
this.bones.Clear();
//
for (int i = 0, l = this.vertices.Count; i < l; ++i)
{
this.vertices[i] = 0.0f;
}
if (this.verticesData.weight != null)
{
for (int i = 0, l = this.verticesData.weight.bones.Count; i < l; ++i)
{
var bone = armature.GetBone(this.verticesData.weight.bones[i].name);
this.bones.Add(bone);
}
}
}
else
{
this.verticesDirty = false;
this.vertices.Clear();
this.bones.Clear();
this.verticesData = null;
}
}
public bool isBonesUpdate()
{
foreach (var bone in this.bones)
{
if (bone != null && bone._childrenTransformDirty)
{
return true;
}
}
return false;
}
}
}