/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2017 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using System;
namespace DragonBones
{
///
///
internal abstract class Constraint : BaseObject
{
protected static readonly Matrix _helpMatrix = new Matrix();
protected static readonly TransformDB _helpTransform = new TransformDB();
protected static readonly Point _helpPoint = new Point();
///
/// - For timeline state.
///
///
internal ConstraintData _constraintData;
protected Armature _armature;
///
/// - For sort bones.
///
///
internal Bone _target;
///
/// - For sort bones.
///
///
internal Bone _root;
internal Bone _bone;
protected override void _OnClear()
{
this._armature = null;
this._target = null; //
this._root = null; //
this._bone = null; //
}
public abstract void Init(ConstraintData constraintData, Armature armature);
public abstract void Update();
public abstract void InvalidUpdate();
public string name
{
get { return this._constraintData.name; }
}
}
///
///
internal class IKConstraint : Constraint
{
internal bool _scaleEnabled; // TODO
///
/// - For timeline state.
///
///
internal bool _bendPositive;
///
/// - For timeline state.
///
///
internal float _weight;
protected override void _OnClear()
{
base._OnClear();
this._scaleEnabled = false;
this._bendPositive = false;
this._weight = 1.0f;
this._constraintData = null;
}
private void _ComputeA()
{
var ikGlobal = this._target.global;
var global = this._root.global;
var globalTransformMatrix = this._root.globalTransformMatrix;
var radian = (float)Math.Atan2(ikGlobal.y - global.y, ikGlobal.x - global.x);
if (global.scaleX < 0.0f)
{
radian += (float)Math.PI;
}
global.rotation += TransformDB.NormalizeRadian(radian - global.rotation) * this._weight;
global.ToMatrix(globalTransformMatrix);
}
private void _ComputeB()
{
var boneLength = this._bone.boneData.length;
var parent = this._root as Bone;
var ikGlobal = this._target.global;
var parentGlobal = parent.global;
var global = this._bone.global;
var globalTransformMatrix = this._bone.globalTransformMatrix;
var x = globalTransformMatrix.a * boneLength;
var y = globalTransformMatrix.b * boneLength;
var lLL = x * x + y * y;
var lL = (float)Math.Sqrt(lLL);
var dX = global.x - parentGlobal.x;
var dY = global.y - parentGlobal.y;
var lPP = dX * dX + dY * dY;
var lP = (float)Math.Sqrt(lPP);
var rawRadian = global.rotation;
var rawParentRadian = parentGlobal.rotation;
var rawRadianA = (float)Math.Atan2(dY, dX);
dX = ikGlobal.x - parentGlobal.x;
dY = ikGlobal.y - parentGlobal.y;
var lTT = dX * dX + dY * dY;
var lT = (float)Math.Sqrt(lTT);
var radianA = 0.0f;
if (lL + lP <= lT || lT + lL <= lP || lT + lP <= lL)
{
radianA = (float)Math.Atan2(ikGlobal.y - parentGlobal.y, ikGlobal.x - parentGlobal.x);
if (lL + lP <= lT)
{
}
else if (lP < lL)
{
radianA += (float)Math.PI;
}
}
else
{
var h = (lPP - lLL + lTT) / (2.0f * lTT);
var r = (float)Math.Sqrt(lPP - h * h * lTT) / lT;
var hX = parentGlobal.x + (dX * h);
var hY = parentGlobal.y + (dY * h);
var rX = -dY * r;
var rY = dX * r;
var isPPR = false;
var parentParent = parent.parent;
if (parentParent != null)
{
var parentParentMatrix = parentParent.globalTransformMatrix;
isPPR = parentParentMatrix.a * parentParentMatrix.d - parentParentMatrix.b * parentParentMatrix.c < 0.0f;
}
if (isPPR != this._bendPositive)
{
global.x = hX - rX;
global.y = hY - rY;
}
else
{
global.x = hX + rX;
global.y = hY + rY;
}
radianA = (float)Math.Atan2(global.y - parentGlobal.y, global.x - parentGlobal.x);
}
var dR = TransformDB.NormalizeRadian(radianA - rawRadianA);
parentGlobal.rotation = rawParentRadian + dR * this._weight;
parentGlobal.ToMatrix(parent.globalTransformMatrix);
//
var currentRadianA = rawRadianA + dR * this._weight;
global.x = parentGlobal.x + (float)Math.Cos(currentRadianA) * lP;
global.y = parentGlobal.y + (float)Math.Sin(currentRadianA) * lP;
//
var radianB = (float)Math.Atan2(ikGlobal.y - global.y, ikGlobal.x - global.x);
if (global.scaleX < 0.0f)
{
radianB += (float)Math.PI;
}
global.rotation = parentGlobal.rotation + rawRadian - rawParentRadian + TransformDB.NormalizeRadian(radianB - dR - rawRadian) * this._weight;
global.ToMatrix(globalTransformMatrix);
}
public override void Init(ConstraintData constraintData, Armature armature)
{
if (this._constraintData != null)
{
return;
}
this._constraintData = constraintData;
this._armature = armature;
this._target = this._armature.GetBone(this._constraintData.target.name);
this._root = this._armature.GetBone(this._constraintData.root.name);
this._bone = this._constraintData.bone != null ? this._armature.GetBone(this._constraintData.bone.name) : null;
{
var ikConstraintData = this._constraintData as IKConstraintData;
//
this._scaleEnabled = ikConstraintData.scaleEnabled;
this._bendPositive = ikConstraintData.bendPositive;
this._weight = ikConstraintData.weight;
}
this._root._hasConstraint = true;
}
public override void Update()
{
this._root.UpdateByConstraint();
if (this._bone != null)
{
this._bone.UpdateByConstraint();
this._ComputeB();
}
else
{
this._ComputeA();
}
}
public override void InvalidUpdate()
{
this._root.InvalidUpdate();
if (this._bone != null)
{
this._bone.InvalidUpdate();
}
}
}
}