/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2017 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace DragonBones
{
///
/// JSON数据拾取,为UnityArmatureComponent创建UnityDragonBonesData
///
public class PickJsonDataWindow : EditorWindow
{
private const string ObjectSelectorUpdated = "ObjectSelectorUpdated";
private const string ObjectSelectorClosed = "ObjectSelectorClosed";
//private const string PickFileFileter = "_ske t:TextAsset";
private const string PickFileFileter = "t:TextAsset";
private UnityArmatureComponent _armatureComp;
private TextAsset _dragonBoneJSONData;
private bool _isOpenPickWindow = false;
private int _controlID;
//
public static void OpenWindow(UnityArmatureComponent armatureComp)
{
if (armatureComp == null)
{
return;
}
//
var win = GetWindow();
win._armatureComp = armatureComp;
}
private void OnDestroy()
{
_armatureComp = null;
_dragonBoneJSONData = null;
_isOpenPickWindow = false;
_controlID = 0;
}
private void Awake()
{
_dragonBoneJSONData = null;
_isOpenPickWindow = false;
_controlID = 0;
this.maxSize = Vector2.one;
this.minSize = Vector2.one;
}
private void OnGUI()
{
ShowPickJsonWindow();
string commandName = Event.current.commandName;
if (commandName == ObjectSelectorUpdated)
{
//更新JSON数据
_dragonBoneJSONData = EditorGUIUtility.GetObjectPickerObject() as TextAsset;
}
else if (commandName == ObjectSelectorClosed)
{
//根据选择的JSON数据设置DragonBonesData
//这里不仅创建了DragonBonesData,并且更新了场景中的显示对象
//UnityEditor.ChangeDragonBonesData(_armatureComp, _dragonBoneJSONData);
if (_dragonBoneJSONData != null)
{
SetUnityDragonBonesData();
}
Repaint();
this.Close();
}
}
private void ShowPickJsonWindow()
{
if (_isOpenPickWindow)
{
return;
}
_controlID = EditorGUIUtility.GetControlID(FocusType.Passive);
EditorGUIUtility.ShowObjectPicker(null, false, PickFileFileter, _controlID);
_isOpenPickWindow = true;
}
private void SetUnityDragonBonesData()
{
List textureAtlasJSONs = new List();
UnityEditor.GetTextureAtlasConfigs(textureAtlasJSONs, AssetDatabase.GetAssetPath(_dragonBoneJSONData.GetInstanceID()));
UnityDragonBonesData.TextureAtlas[] textureAtlas = UnityEditor.GetTextureAtlasByJSONs(textureAtlasJSONs);
UnityDragonBonesData data = UnityEditor.CreateUnityDragonBonesData(_dragonBoneJSONData, textureAtlas);
_armatureComp.unityData = data;
}
}
}