/** * The MIT License (MIT) * * Copyright (c) 2012-2017 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using UnityEngine; using UnityEditor; using UnityEditorInternal; using System.Reflection; using System.IO; namespace DragonBones { [InitializeOnLoad] public class DragonBonesIcons : Editor { static Texture2D /*textureBone,*/ textureArmature, textureImg, textureMesh/* , textureIk */; static string editorPath = ""; static string editorGUIPath = ""; static bool isInited = false; static DragonBonesIcons() { Initialize(); } static void Initialize() { if (isInited) { return; } DirectoryInfo rootDir = new DirectoryInfo(Application.dataPath); FileInfo[] files = rootDir.GetFiles("DragonBonesIcons.cs", SearchOption.AllDirectories); editorPath = Path.GetDirectoryName(files[0].FullName.Replace("\\", "/").Replace(Application.dataPath, "Assets")); editorGUIPath = editorPath + "/GUI"; // textureBone = AssetDatabase.LoadAssetAtPath(editorGUIPath + "/icon-bone.png"); //textureIk = AssetDatabase.LoadAssetAtPath(editorGUIPath + "/icon-ik.png"); textureArmature = AssetDatabase.LoadAssetAtPath(editorGUIPath + "/icon-skeleton.png"); textureImg = AssetDatabase.LoadAssetAtPath(editorGUIPath + "/icon-image.png"); textureMesh = AssetDatabase.LoadAssetAtPath(editorGUIPath + "/icon-mesh.png"); EditorApplication.hierarchyWindowItemOnGUI -= HierarchyIconsOnGUI; EditorApplication.hierarchyWindowItemOnGUI += HierarchyIconsOnGUI; isInited = true; } static void HierarchyIconsOnGUI(int instanceId, Rect selectionRect) { GameObject go = (GameObject)EditorUtility.InstanceIDToObject(instanceId); if (!go) { return; } Rect rect = new Rect(selectionRect.x - 25f, selectionRect.y + 2, 15f, 15f); if (go.GetComponent()) { rect.x = selectionRect.x + selectionRect.width - 15f; GUI.Label(rect, textureArmature); return; } UnityUGUIDisplay ugui = go.GetComponent(); if (ugui && ugui.sharedMesh) { if (ugui.sharedMesh.vertexCount == 4) { GUI.Label(rect, textureImg); } else { GUI.Label(rect, textureMesh); } return; } MeshFilter mf = go.GetComponent(); if (mf && mf.sharedMesh && mf.transform.parent != null && mf.transform.parent.GetComponent() != null) { if (mf.sharedMesh.vertexCount == 4) { GUI.Label(rect, textureImg); } else { GUI.Label(rect, textureMesh); } return; } } } }