using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DebugForLerp : MonoBehaviour { // Start is called before the first frame update void OnEnable() { if (AimHandler.ins) { this.transform.GetComponentInChildren().text = AimHandler.ins.lerpForRotation ? "关闭镜头旋转插值" : "开启镜头旋转插值"; } } public void Click() { if (!AimHandler.ins) return; AimHandler.ins.lerpForRotation = !AimHandler.ins.lerpForRotation; this.transform.GetComponentInChildren().text = AimHandler.ins.lerpForRotation ? "关闭镜头旋转插值" : "开启镜头旋转插值"; } }