using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DebugArrowOffsetAngle : MonoBehaviour { [SerializeField] Slider slider; [SerializeField] Text text; public static DebugArrowOffsetAngle ins; public static float recordValue = 1f; void Start() { ins = this; slider.value = recordValue; SetTextBySlider(slider.value); slider.onValueChanged.AddListener(SetTextBySlider); } void SetTextBySlider(float value) { recordValue = value; text.text = "误差缩放比例: \n" + value.ToString("#0.000"); } public float GetOffsetScaleValue() { return slider.value; } }