using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class TimeTask { public Action callBack; public float remainingTime; public float count; public float delay; public bool pause; public TimeTask(Action callBack, float delay, float count) { this.callBack = callBack; this.remainingTime = delay; this.count = count; this.delay = delay; this.pause = false; } }