using System.Collections; using System.Collections.Generic; using UnityEngine; /* (打靶Game场景)的场景控制器,目前用于调整画质 */ public class GameSceneManager : MonoBehaviour { int oldAntiAliasing; //抗锯齿值 void Start() { //开启最高抗锯齿值 oldAntiAliasing = QualitySettings.antiAliasing; QualitySettings.antiAliasing = 8; // GameObject.Instantiate(Resources.Load("StatesBackDebug")); } void OnDestroy() { //恢复原抗锯齿值 QualitySettings.antiAliasing = oldAntiAliasing; } }