using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; public class BoxUserAgreement : MonoBehaviour { [SerializeField] Text contentText; void OnEnable() { StartCoroutine(GetUserAgreement()); } IEnumerator GetUserAgreement() { string url = CommonConfig.gateServerURL + "/app/getUserAgreement" + GetLanguageParam(); using (UnityWebRequest request = UnityWebRequest.Get(url)) { yield return request.SendWebRequest(); if (request.result == UnityWebRequest.Result.Success) { contentText.text = "\n" + request.downloadHandler.text; } } } string GetLanguageParam() { if (TextAutoLanguage2.GetLanguage() != LanguageEnum.Chinese) return "?language=en"; return ""; } }