using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /* Socket组件-排行 */ public class RankComp : JCUnityLib.Singleton { public void uploadPKGameRes(int gameRes) { //rankComp.uploadSeasonPKGameRes 使用赛季上传分数接口,替换rankComp.uploadPKGameRes UserPlayer.ins.call( "rankComp.uploadSeasonPKGameRes", //rankComp.uploadPKGameRes GlobalData.roomKey, GlobalData.matchGameType, GlobalData.matchPlayerInfos[0].playerID, GlobalData.matchPlayerInfos[1].playerID, gameRes ); } //单机上传结果 public void uploadSinglePlayerGameRes(int score) { //rankComp.uploadSeasonSinglePlayerGameRes 使用赛季上传分数接口,替换rankComp.uploadSinglePlayerGameRes UserPlayer.ins.call( "rankComp.uploadSeasonSinglePlayerGameRes", GlobalData.singlePlayerGameType, score ); } }