/** * The MIT License (MIT) * * Copyright (c) 2012-2017 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System; namespace DragonBones { /// /// - 2D Transform. /// /// DragonBones 3.0 /// en_US /// /// - 2D 变换。 /// /// DragonBones 3.0 /// zh_CN public class TransformDB { /// public static readonly float PI = 3.141593f; /// public static readonly float PI_D = PI * 2.0f; /// public static readonly float PI_H = PI / 2.0f; /// public static readonly float PI_Q = PI / 4.0f; /// public static readonly float RAD_DEG = 180.0f / PI; /// public static readonly float DEG_RAD = PI / 180.0f; /// public static float NormalizeRadian(float value) { value = (value + PI) % (PI * 2.0f); value += value > 0.0f ? -PI : PI; return value; } /// /// - Horizontal translate. /// /// DragonBones 3.0 /// en_US /// /// - 水平位移。 /// /// DragonBones 3.0 /// zh_CN public float x = 0.0f; /// /// - Vertical translate. /// /// DragonBones 3.0 /// en_US /// /// - 垂直位移。 /// /// DragonBones 3.0 /// zh_CN public float y = 0.0f; /// /// - Skew. (In radians) /// /// DragonBones 3.0 /// en_US /// /// - 倾斜。 (以弧度为单位) /// /// DragonBones 3.0 /// zh_CN public float skew = 0.0f; /// /// - rotation. (In radians) /// /// DragonBones 3.0 /// en_US /// /// - 旋转。 (以弧度为单位) /// /// DragonBones 3.0 /// zh_CN public float rotation = 0.0f; /// /// - Horizontal Scaling. /// /// DragonBones 3.0 /// en_US /// /// - 水平缩放。 /// /// DragonBones 3.0 /// zh_CN public float scaleX = 1.0f; /// /// - Vertical scaling. /// /// DragonBones 3.0 /// en_US /// /// - 垂直缩放。 /// /// DragonBones 3.0 /// zh_CN public float scaleY = 1.0f; /// public TransformDB() { } public override string ToString() { return "[object dragonBones.Transform] x:" + this.x + " y:" + this.y + " skew:" + this.skew* 180.0 / PI + " rotation:" + this.rotation* 180.0 / PI + " scaleX:" + this.scaleX + " scaleY:" + this.scaleY; } /// public TransformDB CopyFrom(TransformDB value) { this.x = value.x; this.y = value.y; this.skew = value.skew; this.rotation = value.rotation; this.scaleX = value.scaleX; this.scaleY = value.scaleY; return this; } /// public TransformDB Identity() { this.x = this.y = 0.0f; this.skew = this.rotation = 0.0f; this.scaleX = this.scaleY = 1.0f; return this; } /// public TransformDB Add(TransformDB value) { this.x += value.x; this.y += value.y; this.skew += value.skew; this.rotation += value.rotation; this.scaleX *= value.scaleX; this.scaleY *= value.scaleY; return this; } /// public TransformDB Minus(TransformDB value) { this.x -= value.x; this.y -= value.y; this.skew -= value.skew; this.rotation -= value.rotation; this.scaleX /= value.scaleX; this.scaleY /= value.scaleY; return this; } /// public TransformDB FromMatrix(Matrix matrix) { var backupScaleX = this.scaleX; var backupScaleY = this.scaleY; this.x = matrix.tx; this.y = matrix.ty; var skewX = (float)Math.Atan(-matrix.c / matrix.d); this.rotation = (float)Math.Atan(matrix.b / matrix.a); if(float.IsNaN(skewX)) { skewX = 0.0f; } if(float.IsNaN(this.rotation)) { this.rotation = 0.0f; } this.scaleX = (float)((this.rotation > -PI_Q && this.rotation < PI_Q) ? matrix.a / Math.Cos(this.rotation) : matrix.b / Math.Sin(this.rotation)); this.scaleY = (float)((skewX > -PI_Q && skewX < PI_Q) ? matrix.d / Math.Cos(skewX) : -matrix.c / Math.Sin(skewX)); if (backupScaleX >= 0.0f && this.scaleX < 0.0f) { this.scaleX = -this.scaleX; this.rotation = this.rotation - PI; } if (backupScaleY >= 0.0f && this.scaleY < 0.0f) { this.scaleY = -this.scaleY; skewX = skewX - PI; } this.skew = skewX - this.rotation; return this; } /// public TransformDB ToMatrix(Matrix matrix) { if(this.rotation == 0.0f) { matrix.a = 1.0f; matrix.b = 0.0f; } else { matrix.a = (float)Math.Cos(this.rotation); matrix.b = (float)Math.Sin(this.rotation); } if(this.skew == 0.0f) { matrix.c = -matrix.b; matrix.d = matrix.a; } else { matrix.c = -(float)Math.Sin(this.skew + this.rotation); matrix.d = (float)Math.Cos(this.skew + this.rotation); } if(this.scaleX != 1.0f) { matrix.a *= this.scaleX; matrix.b *= this.scaleX; } if(this.scaleY != 1.0f) { matrix.c *= this.scaleY; matrix.d *= this.scaleY; } matrix.tx = this.x; matrix.ty = this.y; return this; } } }