/** * The MIT License (MIT) * * Copyright (c) 2012-2017 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ namespace DragonBones { /// /// - Play animation interface. (Both Armature and Wordclock implement the interface) /// Any instance that implements the interface can be added to the Worldclock instance and advance time by Worldclock instance uniformly. /// /// /// /// DragonBones 3.0 /// en_US /// /// - 播放动画接口。 (Armature 和 WordClock 都实现了该接口) /// 任何实现了此接口的实例都可以添加到 WorldClock 实例中,由 WorldClock 实例统一更新时间。 /// /// /// /// DragonBones 3.0 /// zh_CN public interface IAnimatable { /// /// - Advance time. /// /// - Passed time. (In seconds) /// DragonBones 3.0 /// en_US /// /// - 更新时间。 /// /// - 前进的时间。 (以秒为单位) /// DragonBones 3.0 /// zh_CN void AdvanceTime(float passedTime); WorldClock clock { get; set; } } }