// Shatter Toolkit // Copyright 2015 Gustav Olsson using UnityEngine; namespace ShatterToolkit.Helpers { public class MouseShatter : MonoBehaviour { public void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit)) { hit.collider.SendMessage("Shatter", hit.point, SendMessageOptions.DontRequireReceiver); } } } } }