using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 日期选择组
///
public class DatePickerGroupNew : MonoBehaviour
{
///
/// 最小日期和最大日期
///
public DateTime _minDate, _maxDate;
///
/// 选择的日期(年月日时分秒)
///
public DateTime _selectDate;
///
/// 时间选择器列表
///
public List _datePickerList;
///
/// 当选择日期的委托事件
///
public event OnDateUpdate _OnDateUpdate;
public static DateTime _selectTime;
[SerializeField] Button btnClose;
[SerializeField] Button btnEnter;
public Action onEnter;
void Awake()
{
//设置最大最小日期
_minDate = new DateTime(1950, 1, 1, 0, 0, 0);
_maxDate = new DateTime(2060, 1, 1, 0, 0, 0);
Init();
if (btnClose)
{
btnClose.onClick.AddListener(() => {
Destroy(transform.GetComponentInParent