using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ShotSimulator.Train.Info { public enum MetricsType { /// /// 得分 /// Score, /// /// 反应时间 /// ReactionTime, /// /// 决策准确度 /// DeactionAccurancy, /// /// 目标数量 /// Target, /// /// 击中数量 /// Hits, /// /// 错失数量 /// Misses, /// /// 正确击中数量 /// MatchHit, /// /// 犹豫时间 /// MatchWait, /// /// 击杀数量 /// KillTotal, /// /// 爆头数量 /// Headshots, /// /// 击杀时间 /// TimeToKill, /// /// 误射次数 /// FalseAlarms, /// /// 观察时间 /// DetctionTime, /// /// 每秒击杀数 /// Kill_Sec, /// /// 命中率 /// Precision, /// /// 平均追踪目标时间 /// AverageTimeOnTarget, /// /// 追踪精准度 /// TrackingAccurancy, /// /// 平均脱离目标时间 /// AverageTimeOffTarget, /// /// 最大追踪目标时间 /// MaxTimeOnTarget, /// /// 最大脱离目标时间 /// MaxTimeOffTarget, /// /// 每击杀耗费子弹数 /// ShotsPerKill, /// /// 射击集中度 /// ShotGrouping, /// /// 平均换弹时间 /// ReloadTime, /// /// 视觉记忆 /// VisualMemory } }