using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ShotSimulator.Train.Info
{
public enum MetricsType
{
///
/// 得分
///
Score,
///
/// 反应时间
///
ReactionTime,
///
/// 决策准确度
///
DeactionAccurancy,
///
/// 目标数量
///
Target,
///
/// 击中数量
///
Hits,
///
/// 错失数量
///
Misses,
///
/// 正确击中数量
///
MatchHit,
///
/// 犹豫时间
///
MatchWait,
///
/// 击杀数量
///
KillTotal,
///
/// 爆头数量
///
Headshots,
///
/// 击杀时间
///
TimeToKill,
///
/// 误射次数
///
FalseAlarms,
///
/// 观察时间
///
DetctionTime,
///
/// 每秒击杀数
///
Kill_Sec,
///
/// 命中率
///
Precision,
///
/// 平均追踪目标时间
///
AverageTimeOnTarget,
///
/// 追踪精准度
///
TrackingAccurancy,
///
/// 平均脱离目标时间
///
AverageTimeOffTarget,
///
/// 最大追踪目标时间
///
MaxTimeOnTarget,
///
/// 最大脱离目标时间
///
MaxTimeOffTarget,
///
/// 每击杀耗费子弹数
///
ShotsPerKill,
///
/// 射击集中度
///
ShotGrouping,
///
/// 平均换弹时间
///
ReloadTime,
///
/// 视觉记忆
///
VisualMemory
}
}