using UnityEngine; using ShotSimulator.Train.Info; using System.Collections.Generic; using System; namespace ShotSimulator.Train.Info { [Serializable] public class TrackBallTrainDifficultyData : BaseDifficultyData { public float targetDistance; public float speed; } public class TrackBallTrainScoreData : BaseScoreData { public int baseScore; public float comboMul; public float missPunitiveMul; } [CreateAssetMenu(fileName = "TrackBallTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/追踪/球体追枪")] public class TrackBallTrainInfo : BaseTrainInfo { [ContextMenu("初始化难度配置")] public override void ConfigDifficultyData() { base.ConfigDifficultyData(); AddDifficultyData(); } [ContextMenu("初始化得分配置")] public override void ConfigScoreData() { base.ConfigScoreData(); AddScoreData(); } } }