using UnityEngine; using System; namespace ShotSimulator.Train.Info { [Serializable] public class HorizontalMotionShotTrainDifficultyData : BaseDifficultyData { public float motionSpeed; } public class HorizontalMotionShotTrainScoreData : BaseScoreData { public int firstBaseScore; public int secondBaseScore; public int thirdBaseScore; public float comboMul; public float bestHitMul; public float missPunitiveMul; public float timeOutPunitiveMul; } [CreateAssetMenu(fileName = "HorizontalMotionShotTrain", menuName = "ShotSimulator/ScriptableObject/训练数据/速度/横移射击")] public class HorizontalMotionShotTrainInfo : BaseTrainInfo { [ContextMenu("初始化难度配置")] public override void ConfigDifficultyData() { base.ConfigDifficultyData(); AddDifficultyData(); } [ContextMenu("初始化得分配置")] public override void ConfigScoreData() { base.ConfigScoreData(); AddScoreData(); } } }