using UnityEngine; using ShotSimulator.Train.Info; using System.Collections.Generic; namespace ShotSimulator.Train.Info { public class ReactionShotTrainDifficultyData : BaseDifficultyData { public float farProbability; public float nearDistance; public float farDistance; } public class ReactionShotTrainScoreData : BaseScoreData { public int nearBaseScore; public int farBaseScore; public float comboMul; public float bestHitMul; public float missPunitiveMul; } [CreateAssetMenu(fileName = "ReactionShotTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/快速/反应射击")] public class ReactionShotTrainInfo : BaseTrainInfo { [ContextMenu("初始化难度配置")] public override void ConfigDifficultyData() { base.ConfigDifficultyData(); AddDifficultyData(); } [ContextMenu("初始化得分配置")] public override void ConfigScoreData() { base.ConfigScoreData(); AddScoreData(); } } }