using UnityEngine; using ShotSimulator.Train.Info; using System.Collections.Generic; namespace ShotSimulator.Train.Info { public class MozambiqueTrainDifficultyData : BaseDifficultyData { public float distance; } public class MozambiqueTrainScoreData : BaseScoreData { public int firstBaseScore; public int secondBaseScore; public int thirdBaseScore; public float bestHitMul; public float falsePunitiveMul; public float missPunitiveMul; public float outTimePunitiveMul; } [CreateAssetMenu(fileName = "MozambiqueTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/快速/莫桑比克射击")] public class MozambiqueTrainInfo : BaseTrainInfo { [ContextMenu("初始化难度配置")] public override void ConfigDifficultyData() { base.ConfigDifficultyData(); AddDifficultyData(); } [ContextMenu("初始化得分配置")] public override void ConfigScoreData() { base.ConfigScoreData(); AddScoreData(); } } }