using UnityEngine; using ShotSimulator.Train.Info; using System.Collections.Generic; namespace ShotSimulator.Train.Info { public class EnemyTideShotTrainDifficultyData : BaseDifficultyData { public int targetNums; public float speed; public float hideProbability; public float boundaryDistance; public float crouchTimeProportion; } public class EnemyTideShotTrainScoreData : BaseScoreData { public int headHitBaseScore; public int bodyHitBaseScore; public float comboMul; public float bestHitMul; public float missPunitiveMul; } [CreateAssetMenu(fileName = "EnemyTideShotTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/快速/敌潮射击")] public class EnemyTideShotTrainInfo : BaseTrainInfo { [ContextMenu("初始化难度配置")] public override void ConfigDifficultyData() { base.ConfigDifficultyData(); AddDifficultyData(); } [ContextMenu("初始化得分配置")] public override void ConfigScoreData() { base.ConfigScoreData(); AddScoreData(); } } }