using UnityEngine; using System; namespace ShotSimulator.Train.Info { [Serializable] public class CustomizeTrainInfoDifficultyData : BaseDifficultyData { } [CreateAssetMenu(fileName = "CustomizeTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/自定义/自定义1")] public class CustomizeTrainInfo : BaseTrainInfo { [ContextMenu("初始化难度配置")] public override void ConfigDifficultyData() { base.ConfigDifficultyData(); AddDifficultyData(); } } }