using UnityEngine; using System; namespace ShotSimulator.Train.Info { [Serializable] public class PistolSniperTrainInfoDifficultyData : BaseDifficultyData { public float distance; } public class PistolSniperTrainScoreData : BaseScoreData { public int baseScore; public float comboMul; public float bestHitMul; public float missPunitiveMul; public float outTimePunitiveMul; } [CreateAssetMenu(fileName = "PistolSniperTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/精准度/手枪狙击")] public class PistolSniperTrainInfo : BaseTrainInfo { [ContextMenu("初始化难度配置")] public override void ConfigDifficultyData() { base.ConfigDifficultyData(); AddDifficultyData(); } [ContextMenu("初始化得分配置")] public override void ConfigScoreData() { base.ConfigScoreData(); AddScoreData(); } } }