using UnityEngine; using ShotSimulator.Train.Info; using System.Collections.Generic; using System; namespace ShotSimulator.Train.Info { [Serializable] public class MotionTargetShotTrainDifficultyData : BaseDifficultyData { public float targetDistance; public float speed; } public class MotionTargetShotTrainScoreData : BaseScoreData { public int staticBaseScore; public int motionBaseScore; public float comboMul; public float bestHitMul; public float missPunitiveMul; public float outTimePunitiveMul; } [CreateAssetMenu(fileName = "MotionTargetShotTrainInfo", menuName = "ShotSimulator/ScriptableObject/训练数据/精准度/运动目标射击")] public class MotionTargetShotTrainInfo : BaseTrainInfo { [ContextMenu("初始化难度配置")] public override void ConfigDifficultyData() { base.ConfigDifficultyData(); AddDifficultyData(); } [ContextMenu("初始化得分配置")] public override void ConfigScoreData() { base.ConfigScoreData(); AddScoreData(); } } }