/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2017 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
namespace DragonBones
{
///
/// - Play animation interface. (Both Armature and Wordclock implement the interface)
/// Any instance that implements the interface can be added to the Worldclock instance and advance time by Worldclock instance uniformly.
///
///
///
/// DragonBones 3.0
/// en_US
///
/// - 播放动画接口。 (Armature 和 WordClock 都实现了该接口)
/// 任何实现了此接口的实例都可以添加到 WorldClock 实例中,由 WorldClock 实例统一更新时间。
///
///
///
/// DragonBones 3.0
/// zh_CN
public interface IAnimatable
{
///
/// - Advance time.
///
/// - Passed time. (In seconds)
/// DragonBones 3.0
/// en_US
///
/// - 更新时间。
///
/// - 前进的时间。 (以秒为单位)
/// DragonBones 3.0
/// zh_CN
void AdvanceTime(float passedTime);
WorldClock clock
{
get;
set;
}
}
}