// Shatter Toolkit // Copyright 2015 Gustav Olsson namespace ShatterToolkit { public class Triangle { public int vertex0, vertex1, vertex2; public Point point0, point1, point2; public Edge edge0, edge1, edge2; public Triangle(int vertex0, int vertex1, int vertex2, Point point0, Point point1, Point point2, Edge edge0, Edge edge1, Edge edge2) { this.vertex0 = vertex0; this.vertex1 = vertex1; this.vertex2 = vertex2; this.point0 = point0; this.point1 = point1; this.point2 = point2; this.edge0 = edge0; this.edge1 = edge1; this.edge2 = edge2; } } }