// Shatter Toolkit // Copyright 2015 Gustav Olsson using System.Collections.Generic; using UnityEngine; namespace ShatterToolkit { public class Edge { public int index; public Point point0, point1; public Vector3 line; public Edge(Point point0, Point point1) { this.point0 = point0; this.point1 = point1; this.line = point1.position - point0.position; } } }