This project contains two ice shader . Shader for the foreground and background . Such a division is related to problems of mixing transparent objects. Walls / floor / and other static objects, use the shader "IceBack", for everything else use "IceFront". Shader settings : Main Color - color coating of ice. Specular Color - color highlight. Shininess - radius of the flare. Reflection Color - color radiance. Refletstion Strength - the intensity of the reflection. Base (RGB) Emission Tex (A) - shine texture with alpha channel . Material opatsity - transparency of ice. Reflection Cubemap - shine reflection CubeMap. Normalmap - normal map and height ice . FPOW Fresnel - glow thickness relative to the angle . R0 Fresnel - viewing angle relative CubeMap. Cutoff - force freezing surface , Range 0 to 1. Light strength - the luminescence intensity.