using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /**通用配置(2021/12/18新增) */ public class CommonConfig { //青凤鸾 WONDERFITTER ,WONDER FITTER Pro ,WONDER FITTER 运动 public static readonly string[] AppNames = { "WONDERFITTER Pro 运动", "WONDER FITTER Pro", "WONDERFITTER PRO B" }; //App地区(0:国内版;1:海外版;) public static int AppArea { get { //Application.identifier.Contains("com.xmjssvr.BowArrow.mi") //int index = Application.identifier == "com.xmjssvr.BowArrow" ? 0 : 1; // Array.IndexOf(AppNames, Application.productName); #if UNITY_IOS int index = Application.identifier == "com.xmjssvr.BowArrow" ? 0 : 1;//海外版 com.xmjssvr.BowArrowEn #endif #if UNITY_ANDROID int index = 0; if (StandaloneModeOrPlatformB) { //b端 index = Application.identifier == "com.xmjssvr.BowArrow.miBClient" ? 0 : 1;//海外版 com.xmjssvr.BowArrowEn } else { index = Application.identifier == "com.xmjssvr.BowArrow.mi" ? 0 : 1;//海外版 com.xmjssvr.BowArrowEn } #endif #if UNITY_STANDALONE_WIN //pc版 int index = 0; #endif if (index == 0) return 0; else return 1; } } //根据产品名决定默认语言 public static int AppLanguage { get => AppArea; } //禁止语言切换(ios安全上架) // public static bool banLanguageChangeSwitch { get => Application.platform == RuntimePlatform.IPhonePlayer; } public static bool banLanguageChangeSwitch { get => false; } //禁止绑定关联账号的相关功能(找回密码,注册界面绑定手机邮箱,个人界面绑定手机邮箱) // public static bool banBindRelateAccount { get => Application.platform == RuntimePlatform.IPhonePlayer; } public static bool banBindRelateAccount { get => false; } public static bool iosTaoKe = false; //IOS套壳开关 public static bool ReleaseVersion2 = true; /* 特定版本功能 1、长接瞄准键,出来鼠标的功能帮忙去掉 2、在初始状态下,就装备上五倍射程卡和二倍瞄准镜 3、将60寸,2.5米的5倍数更改为60寸,1.5米的3倍数 4、进入游戏时,默认加开启射程卡 */ public static bool SpecialVersion1 = true; //需要App商店审核?-标记用于特别处理某些功能 public static bool needToExamine = false; //是否属于发布版本?-标记用于特别处理某些功能,比如屏蔽内部测试才有功能 public static bool isReleaseVersion = false; //设备方案 public static int devicePlan = 3; /**环数精度小数位 */ public static readonly int ringsPrecision = 1; /**箭的速度精度小数位 */ public static readonly int arrowSpeedPrecision = 1; //实体模具箭重,单位克 public static float arrowWeight = 75; #region 校准引导时候。校准的时间 /**弓箭方案时间 */ public static float calibrationTimeArchery { get; } = 10; /**枪时间*/ public static float calibrationTimeGun { get; } = 10; #endregion public enum ServerType { LocalTest, Produce, Test }; private static ServerType serverType = ServerType.Produce; //网关服务器访问地址 public static string gateServerURL { get { if (serverType == ServerType.Produce) { Debug.Log("****************** 正式服务器: " + serverIndex + " ********************"); if (serverIndex == 0) return "https://www.xmjssvr.com/SmartBowBusinessServer";//"http://118.195.187.121/SmartBowBusinessServer";等备案再使用域名 else if (serverIndex == 1) return "https://www.wonderfittervr.com/SmartBowBusinessServer";//"http://54.165.56.200/SmartBowBusinessServer"; } else if (serverType == ServerType.Test) { Debug.Log("****************** 测试服务器 ********************"); //测试服务器 return "http://www.b-beng.com/SmartBowBusinessServer"; } return "http://192.168.0.105:11432/SmartBowBusinessServer"; } } //业务服务端WS访问地址 public static string businessServerWsURL; //游戏对战服务器 public static string gamePKServerWsURL; public static int serverIndex { get => AppArea; } /// /// 弓箭SDK的服务端地址 /// public static readonly string SmartBowSdkURL = "http://43.132.127.96/SmartBowBusinessServer"; #region 根据不同平台不同版本配置打包 bool /// /// 单机模式是否开启 /// public static bool StandaloneMode { get; } = false; // 默认false /// /// 是否开启设备验证。 /// 暂时Pc开启验证 /// #if UNITY_STANDALONE_WIN || UNITY_EDITOR public static bool EnableDecryption = false; // 默认true #else public static bool EnableDecryption = false; #endif /// /// 是否打包红外软件App,这里主要和九轴有区别 /// public static bool bInfraredApp { get; } = true; //打包App 的端,比如打包B 端就设置 B public static OperatingPlatform OP { get; } = OperatingPlatform.C; //是否是投币功能 public static bool bSupportCoin { get; } = false; //是否禁用蓝牙(目前是b端端口连接情况下设置) public static bool bDisableBluetooth { get; } = false; /// /// 视频链接区分 /// public static bool bInfraredURL { get; } = true; #endregion //单机版,B端,投币功能 public static bool StandaloneModeOrPlatformB { get => StandaloneMode && OP == OperatingPlatform.B && bSupportCoin; } } //打包App 的端 public enum OperatingPlatform { //A端 A, //B端 B, //C端 C, }