using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using JCUnityLib; using JCUnityLib.UI; using UnityEngine.Events; using Newtonsoft.Json.Linq; public class RelateValidateView : MonoBehaviour, MenuBackInterface { Text _textTitle; Button _btnClose; InputField _inputRelateAccount; InputField _inputValidateCode; Button _btnSend; Button _btnSubmit; [SerializeField] GameObject _prefabValidateJigsawView; public UnityAction onValidateSuccess; void Awake() { _textTitle = transform.Find("Frame/Title").GetComponent(); _btnClose = transform.Find("Frame/BtnClose").GetComponent