using System.Collections; using System.Collections.Generic; using UnityEngine; /* 联机同步数据-野鸡 */ public class YejiSyncData { public int id; public float rx; public float ry; public float rz; public float rw; public float px; public float py; public float pz; public int ms; public int ii; public int di; public float asp; public void SetData(Yeji yeji) { id = yeji.onlineHandler.uid; Quaternion r = yeji.transform.rotation; Vector3 p = yeji.transform.position; rx = r.x; ry = r.y; rz = r.z; rw = r.w; px = p.x; py = p.y; pz = p.z; ms = yeji.onlineHandler.mirrorState; ii = yeji.onlineHandler.injuredID; asp = yeji.onlineHandler.animatroSpeed; if (id == 0) { Debug.Log("UID未初始化"); } } }