using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; /* 游戏模式-打靶测试 */ public class GameModeTest : GameMode { public GameModeTest(GameMgr gameMgr) : base(gameMgr) { //记录可射击的靶子 if (SceneManager.GetActiveScene().name == "Game") { TargetBody targetBody = GameObject.Find("GameArea/TargetObject/TargetBody").GetComponent(); GameObject.FindObjectOfType().validTargets.Add(targetBody); targetBody.SetDistance(70); } } public override void HitTarget(float score) { HitTargetNumber.Create(score); } }