using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class InfraredGuider : MonoBehaviour { public GameObject infraredLightGuider; public GameObject infraredLightGuider2; public GameObject infraredResulutionGuider; public Button resulutionButton; public GameObject Title1ARTEMISPro; public GameObject Title1; public GameObject Title2; public int collisionCount = 0; bool bRemove = false; //相机感光部分 [SerializeField] Slider slider; [Tooltip("异常校准时候步骤1")] public GameObject Step1; [Tooltip("正常游戏流程步骤2")] public GameObject Step2; [Tooltip("异常问题时候文字提示步骤1")] public GameObject Step3; // Start is called before the first frame update void Start() { if (InfraredDemo._ins) { slider.onValueChanged.AddListener((value) => { InfraredDemo._ins.onSliderEvent(value, "PU_BRIGHTNESS"); }); InfraredDemo._ins.onSetSliderValue(slider, "PU_BRIGHTNESS"); } #if UNITY_STANDALONE_WIN || UNITY_EDITOR resulutionButton.gameObject.SetActive(false); #endif //枪暂时不显示 if (BluetoothAim.ins.isMainConnectToGun()) { Title1ARTEMISPro.SetActive(false); Title1.SetActive(false); } else //切换ARTEMISPro if (BluetoothAim.ins.isMainConnectToARTEMISPRO()) { Title1ARTEMISPro.SetActive(true); Title1.SetActive(false); } } // Update is called once per frame //void Update() //{ //} public void enterLightView() { Instantiate(infraredLightGuider); } public void enterInfraredResulutionGuider() { #if UNITY_ANDROID Instantiate(infraredResulutionGuider); #endif } public void ExitGuider() { //if (NewUserGuiderManager.ins) // NewUserGuiderManager.ins.OnEnd(); GameAssistUI.ins.onBtnBack(); //GameMgr.bNavBack = false; //Destroy(gameObject); } /// /// 校准后切换标题 /// public void SetTitleAfterCalibration() { Title1ARTEMISPro.SetActive(false); Title1.SetActive(false); Title2.SetActive(true) ; } /// /// 进入相机感光度的页面 /// public void enterInfraredLightGuider2() { #if UNITY_ANDROID Instantiate(infraredLightGuider2); #endif } /// /// 异常问题处理时候的文字提示步骤 /// public void OnStep3TextTip() { if (Step1.activeSelf && !bRemove) { bRemove = true; StartCoroutine(delaySet()); } Step1.SetActive(false); Step2.SetActive(false); Step3.SetActive(true); } /// /// 射击页面测试显示 /// public void OnStep2ShootTest() { if (Step1.activeSelf && !bRemove) { bRemove = true; StartCoroutine(delaySet()); } Step1.SetActive(false); Step2.SetActive(true); Step3.SetActive(false); } IEnumerator delaySet() { yield return new WaitForSeconds(0.5f); SimulateMouseController.ins?.RemoveOpenLocker(this); } public void SetCollisionEvent() { if (collisionCount < 3) { collisionCount++; } else { //进入下一步 OnStep2ShootTest(); } } void OnEnable() { SimulateMouseController.ins?.AddOpenLocker(this); } void OnDisable() { } }