using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HomeView_Time : MonoBehaviour { private Text CurrrentTimeText; private int hour; private int minute; private int second; private int year; private int month; private int day; // Use this for initialization void Start() { CurrrentTimeText = GetComponent(); } // Update is called once per frame void Update() { //获取当前时间 hour = DateTime.Now.Hour; minute = DateTime.Now.Minute; second = DateTime.Now.Second; year = DateTime.Now.Year; month = DateTime.Now.Month; day = DateTime.Now.Day; //格式化显示当前时间 //CurrrentTimeText.text = string.Format("{0:D4}/{1:D2}/{2:D2}" + " {3:D2}:{4:D2}:{5:D2} ", year, month, day, hour, minute, second); CurrrentTimeText.text = string.Format("{0:D4}/{1:D2}/{2:D2}" + " {3:D2}:{4:D2} ", year, month, day, hour, minute); //#if UNITY_EDITOR // Debug.Log("W now " + System.DateTime.Now); //当前时间(年月日时分秒) // Debug.Log("W utc " + System.DateTime.UtcNow); //当前时间(年月日时分秒) //#endif } }