using ProjectBase.UI; using ShotSimulator.User; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace ShotSimulator.UI { public class TacticalModeSettingUIView : BaseUIView { public Text CountdownText; protected override void OnShowCallBack() { base.OnShowCallBack(); StartCoroutine(StartCountdown()); } private IEnumerator StartCountdown() { for (int i = 10; i >= 0; i--) { CountdownText.text = i.ToString(); yield return new WaitForSeconds(1f); } Main.GetInstance().ResetAim(); yield return new WaitForSeconds(2f); UIManager.GetInstance().HideUIView(this); } } }