using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace ShotSimulator.Train.Info { //public enum MagazineState //{ // Separation, // ReLoad //} [Serializable] public class BaseGunInfo { public string gunName; public bool isNeedConsumeBullet; public bool unlimitedMagazine; public int magazineCapacity; public int totalBulletNums; } }