using ShotSimulator.Screen; using ShotSimulator.Target; using ShotSimulator.Tool; using ShotSimulator.Train.Info; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; namespace ShotSimulator.Train { public class ReloadShotTrainHandle : BaseTrainHandle { private SphereShotTarget curTarget; private ReloadShotTrainInfoDifficultyData m_DifficultyData; private ReloadShotTrainScoreData m_ScoreData; private TimeTask m_ObserveTimer; private double m_TotalHitNum; private double TotalHitNum { get { return m_TotalHitNum; } set { m_TotalHitNum = value; UpdatePrecision(); } } private double m_MissHitNum; private double MissHitNum { get { return m_MissHitNum; } set { m_MissHitNum = value; UpdatePrecision(); } } private double totalKillNum; private double totalTargetNum; private double totalReloadTime; private double reloadNums; public ReloadShotTrainHandle(BaseTrainCallBack callBack, BaseTrainInfo info, DifficultyType difficultyType) : base(callBack, info, difficultyType) { SetShotTargetInteractiveEvent(ShotTargetInteractiveType.OnClick, OnShottedTargetEvent); m_DifficultyData = info.GetDifficultyData(m_DifficultyType); m_ScoreData = info.GetScoreData(m_DifficultyType); } #region Train protected override void ResetTrain() { ResetTarget(); m_TotalHitNum = 0; m_MissHitNum = 0; totalKillNum = 0; totalTargetNum = 0; totalReloadTime = 0; reloadNums = 0; separationMagazineTime = 0; TimerSystem.GetInstance().RemoveTimeTask(m_ObserveTimer); m_ObserveTimer = null; } public override void StartTrain() { base.StartTrain(); GenerateShotTarget(); } public override void PauseTrain() { base.PauseTrain(); if (m_ObserveTimer != null) { m_ObserveTimer.pause = true; } } public override void ContinueTrain() { base.ContinueTrain(); if (m_ObserveTimer != null) { m_ObserveTimer.pause = false; } } public override void CalculateTrainResult() { SetResultMetricsDataValue(MetricsType.Target, totalTargetNum); SetResultMetricsDataValue(MetricsType.TimeToKill, Math.Round((m_TaskTimer.delay - m_TaskTimer.remainingTime) / totalKillNum, 2)); SetResultMetricsDataValue(MetricsType.ReloadTime, Math.Round(totalReloadTime / reloadNums, 2)); SetResultMetricsDataValue(MetricsType.KillTotal, totalKillNum); } #endregion #region TrainResult private void UpdatePrecision() { double totalShot = TotalHitNum + MissHitNum; double precision = 0; if (totalShot != 0) { precision = Math.Round(TotalHitNum / totalShot, 2); } SetResultMetricsDataValue(MetricsType.Precision, precision); } #endregion #region Target public override void SeparationMagazine() { base.SeparationMagazine(); separationMagazineTime = m_TaskTimer.remainingTime; } public override void ReloadMagazine() { base.ReloadMagazine(); totalReloadTime += (separationMagazineTime - m_TaskTimer.remainingTime); reloadNums++; } private void OnShottedTargetEvent(BaseShotTarget target) { if (target != null) { int baseS = m_ScoreData.baseScore; int comboS = Mathf.CeilToInt(baseS * comboNums * m_ScoreData.comboMul); IncreaseScore(baseS + comboS); comboNums++; totalKillNum++; TotalHitNum++; TimerSystem.GetInstance().RemoveTimeTask(m_ObserveTimer); m_ObserveTimer = null; SphereShotTarget t = target as SphereShotTarget; if (t.CurHealth <= 0) { DestroyShootTarget(t); if (m_TrainTaskFinishType == TrainTaskFinishType.Number) { CurrentNumber--; if (CurrentNumber <= 0) { return; } } GenerateShotTarget(); } } else { MissHitNum++; comboNums = 0; int baseS = m_ScoreData.baseScore; int missPunitiveS = Mathf.CeilToInt(baseS * m_ScoreData.missPunitiveMul) + Random.Range(-3, 3); IncreaseScore(missPunitiveS * -1); } } #endregion private void GenerateShotTarget() { if (!IsRunning) return; GameObject obj = GameObject.Instantiate(Resources.Load("Prefabs/SphereTarget")); curTarget = obj.GetComponent(); curTarget.onClickCanChangeColor = false; curTarget.onHoveringCanChangeColor = false; curTarget.defaultColor = ScreenEffectManager.GetInstance().GetTargetColor(); curTarget.Init(1, ReduceHealthTriggerType.OnClick, false, ReduceHealthType.Per, MotionType.None, RandomPosition()); curTarget.IsRunning = true; m_ObserveTimer = TimerSystem.GetInstance().AddTimeTask(ObserveTimerTimeOut, m_DifficultyData.duration); totalTargetNum++; StartBestHitTimer(); } private void ObserveTimerTimeOut() { comboNums = 0; int baseS = m_ScoreData.baseScore; int missPunitiveS = Mathf.CeilToInt(baseS * m_ScoreData.timeOutPunitiveMul) + Random.Range(-3, 3); IncreaseScore(missPunitiveS * -1); m_ObserveTimer = null; ResetTarget(); if (m_TrainTaskFinishType == TrainTaskFinishType.Number) { CurrentNumber--; if (CurrentNumber <= 0) { return; } } GenerateShotTarget(); } private Vector3 RandomPosition() { Vector2 widthLimt = Vector2.zero; Vector2 heightLimt = Vector2.zero; switch (m_DifficultyType) { case DifficultyType.Standard: widthLimt = new Vector2(-4, 4); heightLimt = new Vector2(-1.5f, 1.5f); break; case DifficultyType.Advance: widthLimt = new Vector2(-8, 8); heightLimt = new Vector2(-1.5f, 3.5f); break; case DifficultyType.Professional: widthLimt = new Vector2(-8, 8); heightLimt = new Vector2(-1.5f, 5f); break; } Vector3 min = ExtraTool.GetScreenOffsetPosition(ExtraTool.Sphere_Diameter1_ScreenLeftBottomOffset, m_DifficultyData.distance, widthLimt, heightLimt); Vector3 max = ExtraTool.GetScreenOffsetPosition(ExtraTool.Sphere_Diameter1_ScreenRightTopOffset, m_DifficultyData.distance, widthLimt, heightLimt); return ExtraTool.RandomPosition(min, max); } private void DestroyShootTarget(SphereShotTarget target) { if (target != null) { GameObject.Destroy(target.gameObject); } } private void ResetTarget() { if (curTarget != null) { GameObject.Destroy(curTarget.gameObject); curTarget = null; } } } }