using LitJson; using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; public class FileTool { public static JsonData ReadJson(string path) { try { if (File.Exists(path)) { FileStream fs = new FileStream(path, FileMode.Open); StreamReader sr = new StreamReader(fs); JsonData values = JsonMapper.ToObject(sr.ReadToEnd()); if (fs != null) { fs.Close(); } if (sr != null) { sr.Close(); } return values; } } catch (Exception e) { Debug.LogException(e); } return null; } }