using System.Collections; using System.Collections.Generic; using UnityEngine; /* 联机同步数据-野狼 */ public class WolfSyncData { public int id; public float rx; public float ry; public float rz; public float rw; public float px; public float py; public float pz; public int ai; public int ct; public int ii; public int di; public void SetData(Wolf wolf) { id = wolf.onlineHandler.uid; Quaternion r = wolf.transform.rotation; Vector3 p = wolf.transform.position; rx = r.x; ry = r.y; rz = r.z; rw = r.w; px = p.x; py = p.y; pz = p.z; ai = wolf.curAnimIndex; ct = wolf.colorType; ii = wolf.onlineHandler.injuredID; di = wolf.onlineHandler.deadID; } }