using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DuckHunter { public class DuckConfig { /// /// 类型(1:绿色;2:黄色;3:红色;4:蓝色) /// public int type = 1; /// /// 初始横坐标 /// public float positionX = 300; /// /// 初始飞行角度 /// public float flyAngle = 60; /// /// 初始飞行速度 /// public float flySpeed = 100; /// /// 摸到几次边界会飞走 /// public int touchBoundCount = 4; /// /// 可射击的机会 /// public int shootChance = 3; } }