using UnityEngine; //提供一个后处理的基类,主要功能在于直接通过Inspector面板拖入shader,生成shader对应的材质 public class PostEffectsBase : MonoBehaviour { //Inspector面板上直接拖入 public Shader shader = null; private Material _material = null; /// /// 检测需要渲染的Shader可用性,然后返回使用了该shader的material /// /// 指定shader /// 创建的材质 /// 得到指定shader的材质 protected Material CheckShaderAndCreateMaterial(Shader shader, ref Material material) { if (shader == null || !shader.isSupported) return null; if (material && material.shader == shader) return material; material = new Material(shader); material.hideFlags = HideFlags.DontSave; return material; } }