using ShotSimulator.Target; using ShotSimulator.Train.Info; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; using ShotSimulator.Tool; using ShotSimulator.Screen; namespace ShotSimulator.Train { public class ReactionShotTrainHandle : BaseTrainHandle { private SphereShotTarget curTarget; private TimeTask m_ObserveTimer; private TimeTask m_IntervalTimer; private bool current_IsFar; private ReactionShotTrainDifficultyData m_DifficultyData; private ReactionShotTrainScoreData m_ScoreData; private double m_TotalHitNum; private double TotalHitNum { get { return m_TotalHitNum; } set { m_TotalHitNum = value; UpdatePrecision(); } } private double m_MissHitNum; private double MissHitNum { get { return m_MissHitNum; } set { m_MissHitNum = value; UpdatePrecision(); } } protected float totalReactionTime; public ReactionShotTrainHandle(BaseTrainCallBack callBack, BaseTrainInfo info, DifficultyType difficultyType) : base(callBack, info, difficultyType) { SetShotTargetInteractiveEvent(ShotTargetInteractiveType.OnClick, OnShottedTargetEvent); m_DifficultyData = info.GetDifficultyData(m_DifficultyType); m_ScoreData = info.GetScoreData(m_DifficultyType); } #region Train protected override void ResetTrain() { ResetTarget(); m_TotalHitNum = 0; m_MissHitNum = 0; totalReactionTime = 0; TimerSystem.GetInstance().RemoveTimeTask(m_ObserveTimer); m_ObserveTimer = null; TimerSystem.GetInstance().RemoveTimeTask(m_IntervalTimer); m_IntervalTimer = null; } public override void StartTrain() { base.StartTrain(); GenerateShotTarget(); } public override void PauseTrain() { base.PauseTrain(); if (m_ObserveTimer != null) { m_ObserveTimer.pause = true; } if (m_IntervalTimer != null) { m_IntervalTimer.pause = true; } } public override void ContinueTrain() { base.ContinueTrain(); if (m_ObserveTimer != null) { m_ObserveTimer.pause = false; } if (m_IntervalTimer != null) { m_IntervalTimer.pause = false; } } public override void CalculateTrainResult() { SetResultMetricsDataValue(MetricsType.ReactionTime, Math.Round(totalReactionTime / (TotalHitNum + MissHitNum), 2)); SetResultMetricsDataValue(MetricsType.Kill_Sec, Math.Round(TotalHitNum / TrainInfo.duration, 2)); SetResultMetricsDataValue(MetricsType.KillTotal, TotalHitNum); } #endregion #region TrainResult private void UpdatePrecision() { double totalShot = TotalHitNum + MissHitNum; double precision = 0; if (totalShot != 0) { precision = Math.Round(TotalHitNum / totalShot, 2); } SetResultMetricsDataValue(MetricsType.Precision, precision); } #endregion #region Target private void OnShottedTargetEvent(BaseShotTarget target) { if (target != null) { TotalHitNum++; totalReactionTime += m_ObserveTimer.delay - m_ObserveTimer.remainingTime; TimerSystem.GetInstance().RemoveTimeTask(m_ObserveTimer); m_ObserveTimer = null; DestroyShootTarget(target as SphereShotTarget); int baseS = current_IsFar ? m_ScoreData.farBaseScore : m_ScoreData.nearBaseScore; int comboS = Mathf.CeilToInt(baseS * comboNums * m_ScoreData.comboMul); int bestS = m_IsBestHit ? Mathf.CeilToInt(baseS * m_ScoreData.bestHitMul) : 0; IncreaseScore(baseS + comboS + bestS); comboNums++; } else { MissHitNum++; comboNums = 0; int baseS = current_IsFar ? m_ScoreData.farBaseScore : m_ScoreData.nearBaseScore; int missPunitiveS = Mathf.CeilToInt(baseS * m_ScoreData.missPunitiveMul); IncreaseScore(missPunitiveS * -1); } } #endregion private void GenerateShotTarget() { StartBestHitTimer(); GameObject obj = GameObject.Instantiate(Resources.Load("Prefabs/SphereTarget")); curTarget = obj.GetComponent(); curTarget.onClickCanChangeColor = false; curTarget.onHoveringCanChangeColor = false; curTarget.defaultColor = ScreenEffectManager.GetInstance().GetTargetColor(); curTarget.Init(1, ReduceHealthTriggerType.OnClick, false, ReduceHealthType.Per, MotionType.None, RandomPosition()); curTarget.IsRunning = true; m_ObserveTimer = TimerSystem.GetInstance().AddTimeTask(ObserveTimerTimeOut, 2.5f); } private void DestroyShootTarget(SphereShotTarget target) { if (target != null) { target.IsRunning = false; GameObject.Destroy(target.gameObject); } m_IntervalTimer = TimerSystem.GetInstance().AddTimeTask(IntervalTimerTimeOut, 2f); } private void IntervalTimerTimeOut() { GenerateShotTarget(); } private void ObserveTimerTimeOut() { comboNums = 0; int baseS = current_IsFar ? m_ScoreData.farBaseScore : m_ScoreData.nearBaseScore; int missPunitiveS = Mathf.CeilToInt(baseS * m_ScoreData.missPunitiveMul); IncreaseScore(missPunitiveS * -1); m_ObserveTimer = null; totalReactionTime += 2.5f; DestroyShootTarget(curTarget as SphereShotTarget); } private Vector3 RandomPosition() { current_IsFar = ExtraTool.IsProbabolityInclusive(m_DifficultyData.farProbability); Vector2 widthLimt = Vector2.zero; Vector2 heightLimt = Vector2.zero; if (current_IsFar) { switch (m_DifficultyType) { case DifficultyType.Standard: widthLimt = new Vector2(-8, 8); heightLimt = new Vector2(-1.5f, 3.5f); break; case DifficultyType.Advance: widthLimt = new Vector2(-8, 8); heightLimt = new Vector2(-1.5f, 5f); break; case DifficultyType.Professional: widthLimt = new Vector2(-8, 8); heightLimt = new Vector2(-1.5f, 5f); break; } } else { widthLimt = new Vector2(-4, 4); heightLimt = new Vector2(-1.5f, 1.5f); } Vector3 min = ExtraTool.GetScreenOffsetPosition(ExtraTool.Sphere_Diameter1_ScreenLeftBottomOffset, current_IsFar ? m_DifficultyData.farDistance : m_DifficultyData.nearDistance, widthLimt, heightLimt); Vector3 max = ExtraTool.GetScreenOffsetPosition(ExtraTool.Sphere_Diameter1_ScreenRightTopOffset, current_IsFar ? m_DifficultyData.farDistance : m_DifficultyData.nearDistance, widthLimt, heightLimt); return ExtraTool.RandomPosition(min, max); } private void ResetTarget() { if (curTarget != null) { curTarget.IsRunning = false; GameObject.Destroy(curTarget.gameObject); curTarget = null; } } } }