using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class MonoManager : MonoSingleton { private event UnityAction updateEvent; private void Update() { if (updateEvent != null) { updateEvent(); } } public void AddUpdateListen(UnityAction action) { updateEvent += action; } public void RemoveUpdateListen(UnityAction action) { updateEvent -= action; } }