using System;
using UnityEngine;
namespace WildAttack
{
///
/// 准星ui
///
public class CrossHair : MonoBehaviour
{
#region Members
public static CrossHair instance;
///
/// 瞄准器,基于其位置发射射线,射线的hitpoint转屏幕坐标,该坐标即准心坐标
///
public Transform aimTransform;
///
/// 是否限制瞄准器在屏幕范围内
///
public bool limitAimInScrren;
public RectTransform _rectTransform;
private RectTransform _canvasRectTransform;
#endregion
#region Lifecycle
void Awake()
{
instance = this;
_rectTransform = GetComponent();
_canvasRectTransform = GetComponentInParent