using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WildAttack
{
///
/// 对象池接口
///
public interface IObjectPool
{
///
/// 初始化
///
public void Init();
///
/// 池中获取对象
///
///
public GameObject GetGameObject();
///
/// 回收全部
///
public void RecycleAll();
}
}