using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ShotSimulator.Event
{
public class EventKey
{
///
/// 训练结果指标更新
///
public const string OnTrainResultMetricsDataUpdated = "OnTrainResultMetricsDataUpdated";
///
/// 子弹数量改变
///
public const string OnBulletNumsChanged = "OnBulletNumsChanged";
///
/// 换弹状态
///
public const string OnMagazineStateChanged = "OnMagazineStateChanged";
///
/// 游标类型变化
///
public const string OnCursorTypeChanged = "OnCursorTypeChanged";
///
/// 空子弹下射击
///
public const string OnShootWitchEmptyBullets = "OnShootWitchEmptyBullets";
///
/// 未上膛时射击
///
public const string OnShootWitchChamberEmpty = "OnShootWitchChamberEmpty";
///
/// 任务执行数据更新
///
public const string OnExecutingTrainDataUpdated = "OnExecutingTrainDataUpdated";
///
/// 任务执行数据更新
///
public const string OnChamberStateUpdated = "OnChamberStateUpdated";
}
}