using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SmartBowSDK;
using System;
using UnityEngine.UI;
public class ShootingEvent : MonoBehaviour
{
private SmartBowHelper smartBowHelper;
///
/// 瞄准器,基于其位置发射射线,射线的hitpoint转屏幕坐标,该坐标即准心坐标
///
public Transform aimTransform;
///
/// 是否限制瞄准器在屏幕范围内
///
public bool limitAimInScrren;
private RectTransform _rectTransform;
private RectTransform _canvasRectTransform;
bool shooting = false;
void Awake()
{
_rectTransform = GetComponent();
_canvasRectTransform = GetComponentInParent