using ShotSimulator.Screen; using ShotSimulator.Target; using ShotSimulator.Tool; using ShotSimulator.Train.Info; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; namespace ShotSimulator.Train { public class TrackBallTrainHandle : BaseTrainHandle { private SphereShotTarget curTarget; private TrackBallTrainDifficultyData m_DifficultyData; private TrackBallTrainScoreData m_ScoreData; private double scoreTime; private double punitiveTime; private double m_TotalHoverTime; private double TotalHoverTime { get { return m_TotalHoverTime; } set { m_TotalHoverTime = value; UpdatePrecision(); } } private double m_TotalMissTime; private double TotalMissTime { get { return m_TotalMissTime; } set { m_TotalMissTime = value; UpdatePrecision(); } } public TrackBallTrainHandle(BaseTrainCallBack callBack, BaseTrainInfo info, DifficultyType difficultyType) : base(callBack, info, difficultyType) { SetShotTargetInteractiveEvent(ShotTargetInteractiveType.OnHovering, OnHoveringTargetEvent); SetShotTargetInteractiveEvent(ShotTargetInteractiveType.OnNotEntering, OnNotEnteringEvent); m_DifficultyData = info.GetDifficultyData(m_DifficultyType); m_ScoreData = info.GetScoreData(m_DifficultyType); } private void GenerateShootingTargets() { GameObject obj = GameObject.Instantiate(Resources.Load("Prefabs/SphereTarget")); curTarget = obj.GetComponent(); List pos = new List(); for (int i = 0; i < 20; i++) { pos.Add(RandomPosition()); } curTarget.onClickCanChangeColor = false; curTarget.onHoveringCanChangeColor = true; curTarget.defaultColor = ScreenEffectManager.GetInstance().GetTargetColor(); curTarget.onHoveringColor = Color.red; curTarget.Init(1, ReduceHealthTriggerType.None, false, ReduceHealthType.Per, MotionType.Foreach, new Vector3(0, 0, m_DifficultyData.targetDistance), pos, m_DifficultyData.speed); curTarget.IsRunning = true; } private Vector3 RandomPosition() { Vector2 widthLimt = Vector2.zero; Vector2 heightLimt = Vector2.zero; switch (m_DifficultyType) { case DifficultyType.Standard: widthLimt = new Vector2(-4, 4); heightLimt = new Vector2(-1.5f, 1.5f); break; case DifficultyType.Advance: widthLimt = new Vector2(-8, 8); heightLimt = new Vector2(-1.5f, 3.5f); break; case DifficultyType.Professional: widthLimt = new Vector2(-8, 8); heightLimt = new Vector2(-1.5f, 5f); break; } Vector3 min = ExtraTool.GetScreenOffsetPosition(ExtraTool.Sphere_Diameter1_ScreenLeftBottomOffset, m_DifficultyData.targetDistance, widthLimt, heightLimt); Vector3 max = ExtraTool.GetScreenOffsetPosition(ExtraTool.Sphere_Diameter1_ScreenRightTopOffset, m_DifficultyData.targetDistance, widthLimt, heightLimt); return ExtraTool.RandomPosition(min, max); } private void ResetTarget() { if (curTarget != null) { curTarget.IsRunning = false; GameObject.Destroy(curTarget.gameObject); curTarget = null; } } #region Train protected override void ResetTrain() { ResetTarget(); scoreTime = 0; punitiveTime = 0; m_TotalHoverTime = 0; m_TotalMissTime = 0; } public override void StartTrain() { base.StartTrain(); GenerateShootingTargets(); } public override void PauseTrain() { base.PauseTrain(); curTarget.IsRunning = false; } public override void ContinueTrain() { base.ContinueTrain(); curTarget.IsRunning = true; } public override void CalculateTrainResult() { SetResultMetricsDataValue(MetricsType.Precision, Math.Round(TotalHoverTime / (TotalHoverTime + TotalMissTime), 2)); SetResultMetricsDataValue(MetricsType.AverageTimeOnTarget, Math.Round(TotalHoverTime, 2)); } #endregion private void UpdatePrecision() { SetResultMetricsDataValue(MetricsType.Precision, Math.Round(TotalHoverTime / (TotalHoverTime + TotalMissTime), 2)); } #region ShotTarget private void OnHoveringTargetEvent(BaseShotTarget target) { scoreTime += Time.deltaTime; if (scoreTime >= 1) { int comboS = Mathf.CeilToInt(m_ScoreData.baseScore * (comboNums / 5) * m_ScoreData.comboMul); IncreaseScore(m_ScoreData.baseScore + comboS); comboNums++; scoreTime = 0; } TotalHoverTime += Time.deltaTime; } private void OnNotEnteringEvent(BaseShotTarget target) { punitiveTime += Time.deltaTime; if (punitiveTime >= 1) { comboNums = 0; punitiveTime = 0; int missPunitiveS = Mathf.CeilToInt(m_ScoreData.baseScore * m_ScoreData.missPunitiveMul); IncreaseScore(missPunitiveS * -1); } TotalMissTime += Time.deltaTime; } #endregion } }